Chess Clock Get the app

The Fischer increment, explained

The Fischer increment adds a fixed number of seconds to a player's clock for every move they make. In a control written as 3+2, each player starts with 3 minutes and receives 2 extra seconds per move. Bobby Fischer patented the idea in 1988 to end games being decided purely by frantic time scrambles.

Why the increment exists

Before increments, every sudden-death time control ended the same way: whoever was short on time started blitzing out moves, pieces flew, and games were won on the clock rather than on the board. Bobby Fischer found this an artistic failure of chess and designed a clock that gives a small time bonus for every completed move.

The effect is profound. With even a 2-second increment you can always gain time by moving quickly in a simple position, so a technically winning endgame can actually be converted instead of being lost on time. That is why nearly every serious event today — including the FIDE World Championship — uses a Fischer increment.

Reading a time control like 5+3 or 15+10

Chess time controls are written as base + increment:

NotationBase timeIncrementCategory
1+01 minBullet
2+12 min1 sBullet
3+23 min2 sBlitz
5+35 min3 sBlitz
10+510 min5 sRapid
15+1015 min10 sRapid
90+3090 min30 sClassical

The increment is credited for every move, including the first one, and there is no cap: if you move faster than the increment, your clock actually grows.

Increment before or after the move?

There are two ways a clock can apply the bonus, and good clocks (and Chess Clock) support both:

  • Fischer after (standard): the seconds are added when you complete your move and press the clock. This is what almost all online platforms and modern events use.
  • Fischer before (FIDE style on some clocks): the seconds are added to your clock the moment your turn begins. The practical difference is subtle: with "before", you can never flag while still having the increment available for your current move; with "after", finishing your move is what earns the bonus.

For casual play the difference rarely matters — but if you are simulating a specific tournament's conditions, it is worth matching their setting.

Fischer vs. Bronstein vs. delay

The Fischer increment is often confused with two related systems:

  • Bronstein delay refunds the time you spent thinking, up to the bonus amount — your clock can never grow. A 5-second Bronstein and a 5-second US delay are mathematically equivalent, just displayed differently.
  • US delay (simple delay) waits a fixed number of seconds before your main time starts ticking. Popular in USCF events.

Rule of thumb: Fischer rewards fast play with a growing clock; Bronstein and delay only protect you from losing time on instant moves. Our guide on Bronstein vs. delay covers the details.

Setting up a Fischer increment in the app

In Chess Clock, every preset with a "+" already uses a Fischer increment — 3+2 and 5+3 Blitz, 10+5 and 15+10 Rapid, 90+30 Classical, and the FIDE tournament control. To build your own, create a custom time control, choose base time and increment, and pick Fischer (after move) or Fischer (before move) as the mode. You can even give each player a different increment as a handicap.

Turn your iPhone into a real chess clock

Chess Clock gives you every time control from Bullet to FIDE Classical — beautiful, precise, and completely private.

Download on the App Store

Coming soon to the App Store

Frequently asked questions

What does the '+2' in 3+2 mean?

It is the Fischer increment: 2 seconds are added to your clock after every move you complete. You start with 3 minutes of base time.

Can my clock time increase during a game?

Yes. With a Fischer increment there is no cap — if you consistently move faster than the increment, your remaining time grows. This is intentional and rewards efficient play.

What increment does FIDE use?

Standard FIDE classical chess uses a 30-second increment from move one, typically combined with 90 minutes for 40 moves plus 30 further minutes for the rest of the game. FIDE rapid commonly uses 15+10 and blitz 3+2.

Is 5+5 blitz or rapid?

By FIDE definition, a game is blitz when base time plus 60 times the increment is 10 minutes or less. For 5+5 that gives 5+5=10 minutes, so it counts as blitz; 10+5 (15 minutes) is rapid.